Gets rid of a couple of lingering effects caused by world data not fully clearing when switching between saves or starting new worlds. The features that are supposed to spawn in the south and east corners of a room no longer get switched around. The sparks in the tutorial always spawn regardless of how many sparks you have. Fixes an issue with missing floor tiles in corridors near gates. Nerfs the equipment of the first enemy in the tutorial. Prevents the generator from changing ‘the place’ into a corridor leaving not enough room to spawn mission critical things like spider eggs. Adds a few more specific rumors about the specific state of nodes. They comment on recent events, your deeds, your status, or say something that reflects their culture. Villagers and visitors have things to say again. The aim is to make the world feel more responsive by acknowledging your actions and choices. They don’t give information but do reflect on their culture, your deeds, your status, and recent affairs. Minor NPCs such as villagers and the patrons of an inn have things to say once more.
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